Part 94: Update LXXX - Familiar kid
Update LXXX - Familiar kidThis update covers the events of Update XXIV to XXVI.
Music: Duel - Unauthorized Battle

The first time around, the Jabberwock absolutely slaughtered Tamamo. Between its ludicrous stats, five digit HP on Week 3, and using nothing but counter commands, defeating it fairly without the Vorpal Blade is straight out impossible.

So this time, I'm not fighting fairly.

Even though revealing commands breaks counter moves, it still has sky high defense.
Nero's normals deal several hundred damage to normal enemies, for comparison.

I end up using Nero's Attack buff to try and shave some time off.

Much better.

Several minutes of emulator speedup later, and the Jabberwock is finally down to critical HP.

A few more turns reveals his HP counter.
That looks like around 10% of his meter, so it's safe to say that the Jabberwock has 99999 HP.
Savior had 34K, for comparison.

All in all, this fight took five full minutes.
With emulator speedup.


But unlike the early kill on Drake, or winning the unwinnable fight against Li, we actually get drops for this!
Music: First Chimeric Lunar Sea - First Floor


And the game acknowledges our win!
Which is really strange, since there is no physical way to win this without cheats. Even Li had a theoretically possible way for Tamamo to win if command RNG lined up perfectly.

Note the wording here:

The Jabberwock 'ran away,' rather than died.

It'll show up here tomorrow just like normal, just so we have a reason to go do the chain of deals for the Vorpal Blade.

That way there's no chance to miss info and break the logic of later scenes.


Strangely, we still get the Berserker? tag here, even though it hasn't been mentioned.


Oh there we go, they just jumped the gun a bit.









Music: School IV


Hi Twice!
See you at the literal end of the game!





Nero has hit A rank Strength in Week 3...
It's... beautiful...






I go find her and do the whole Vorpal Blade thing.
Music: First Chimeric Lunar Sea - First Floor



Gain a level on the way over.

And there it is, none the worse for wear.





Turns out that the Jabberwock has a stun effect on Attack.

Who knew?

It still dies.

Hilariously, it counts as a normal enemy and gives info over multiple kills.



We got the trigger yesterday, Nero, try to keep up.





Hakuno is confused about Alice.


Run into the twins on 1F.

And go get a new Skill.


Nero's new Artillery Applause is... Veil of Petals, but more!
Nero has one more offensive skill after this, and spoiler alert: it hits the enemy even harder and costs even more MP.

Shame there aren't any enemies to test it out on today.

Music: Fear

Alice sets up the Nameless Forest.












And we start chasing.
Catching up to them is easy, now that we know what route they take.

Hit the first spot.


No you don't.




Something strange happens here. I get close enough to make the Alices teleport ahead near the second scene.

But I get there before they could reappear.

Which caused them to instantly reappear as the cutscene started.
Interestingly, they snapped back into view doing their running animation, rather than standing still. I wonder if they aren't really teleporting, and are instead just cloaked and have their movement speed silently boosted so they could gain a lead.


Foiled again!




And the last spot.










Music: School III

Next time: Nero Claudius annihilates a small child.